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Call For Paper

  • Collaborative, Interactive Learning
  • Curriculum
  • Educational Management
  • Educational Psychology
  • Games and Simulations in Education
  • Global Issues in Education and Research
  • Innovative Educational Practices
  • Institutional management and performance
  • Integrating Technology in Curriculum: Challenges & Strategies
  • International Education
  • Issues and concerns with using social media for learning
  • K to 12 Education
  • Language Learning
  • Learning / Teaching Methodologies and Assessment
  • Learning Science & Analysis
  • Mobile / Ubiquitous Computing in Education
  • Multimedia in Education
  • Pandemic-based Educational Research
  • Pedagogy Enhancement with E-Learning
  • Professional Development for Teachers in ICT
  • Social and Emotional Learning
  • Social Media and Interactive Learning Environments
  • Social Media for Learning in Higher Education
  • Social Network and Web 2.0 tools for Learning
  • Social theory
  • Special Education
  • Student Selection Criteria in Interdisciplinary Studies
  • Teacher Evaluation
  • Technological affordances of social media
  • Technology Support for Pervasive Learning
  • Tools for 21st Century Learning
  • Training, Education and the Virtual Classroom
  • Virtual and Remote Laboratories
  • Vocational, Higher education
  • Web 2.0, Social Networking, Blogs and Wikis
  • Web-based Tools for Education
  • Big data in education: collection, analysis, and interpretation
  • Predictive analytics and early warning systems to identify at-risk students
  • Learning analytics for student engagement and retention
  • Student profiling and learner analytics
  • Machine learning for personalized learning
  • Sustainable Supply Chain Management
  • Leadership In The Digital Age
  • Discuss Innovative Marketing Approaches
  • Agile Project Management In It
  • Change Management In Enterprise Planning
  • Diversity And Inclusion In Human Resource Management
  • Utilization Of Data Analytics And AI In Analytics
  • Explore The Latest HCI Research, Usability Testing
  • The Fundamentals And Real-World Applications Of Blockchain Technology
  • How Iot Devices Are Used For Environmental Monitoring
  • The Challenges And Solutions Related To Security
  • Designing effective e-learning courses and programs
  • Instructional design models and approaches
  • Gamification and game-based learning
  • Development and implementation of learning management systems (LMS)
  • Design and development of multimedia learning resources
  • Adaptive and personalized learning technologies
  • Online and blended learning strategies and best practices